![]() Do this for creatures as well, if you're using MNC etc., I don't. In other words, let everyone use the same exact schlong and the same exact schlong size.ĭo not link SexLab Aroused arousal values to schlongs in any way. Reduce the number of "schlong" types to just one and lower the distribution probability (i.e. If you're using ZAZ Animation Pack, do not register its animations to be used in SexLab, do not let it override SexLab animations, voices and expressions. If you're not using an item hider slot and enabled "Use QueueNiNode", then disable it and pick a slot instead. Disable all animation overriding options. If you're using Devious Devices, disable all interactions between DD and SexLab. So in order to isolate the problem, you have to remove most of these interference from the equation. are some of the things that come to mind and many of these things may be interfered or interrupted by some other mods that you have in your setup. Temporarily adding or removing UI widgets and features.Įtc. Adjusting or rather removing the additional heel height. Overriding SexLab voices and expressions. Overriding SexLab animations with some others (as DD or ZAZ does). Handling "Devious Devices" or ZAZ items. Applying "arousal" values to schlongs and widgets etc. Undressing/unequipping (replacing armor with naked body mesh) (see my "weird eye glitch" thread) You try to figure out what actually happens between the activation of a SexLab animation and the first stage of the animation, in your particular mod setup that is, because there are quite a few things that may interfere with this sequence of events. Yet, you still get these random crashes and you have absolutely no clue of the cause. You already have the DLL that prevents "Pure Virtual Function Call" crashes. The SexLab actor scaling is already disabled and the crash prevention feature below it is already enabled. You think it's possibly a SexLab related, so check its settings. You have already checked the SKSE & Papyrus logs and there's absolutely nothing wrong with them. it's really difficult to identify these kinds of problems. With the complex mod setups, which feature many plugins, scripts, DLLs etc. It's random, as in it doesn't happen all the time, otherwise it would be much easier to figure out what's going on. before the first "stage" of the animation). So here's the issue the game randomly crashes to desktop right before the SexLab animation starts (i.e. Sexlabs does offer the animations for Skyrim Romance, but Sexlabs is an interface not a mod.This isn't a *tutorial* or anything, I just wanted to share my experiences and thoughts with people who have been experiencing similar issues, also wanted it to be a future reference for me as well. Animations get added too the SexLabs interface and through scripts, it plays the animation scenes to the dialogue options of Skyrim Romance.įlower Girls is a mod that does not have an interface. It has it’s own animation structure that runs from scripts, that are attached to certain NPC’s, story lines and the player. Skyrim Romance would need all dependency to Sexlabs cut, and then dependencies created to the animations, scenes, and story lines of Flower Girls scripted in to run, which is not easy. 0+SEREV3 +Sexlab Aroused Redux +Sexlab Jap Fx Sound +SexLab CumTextures Remake02 +SexLab CumTextures Remake01 +SexLab Framework SSE. I have just created the Skyrim Romance clean version 3.2 which took scripting, Image Space Modifiers, work on the scenes in the Skyrim Romance mod and dependency cut from SexLabs. 60 BETA 2 Skyrim Special Edition Have Your Branches and Like Them Too AKA Fallen Log Floating Pieces and Cut Off. 8 - posted in Skyrim Technical Support: iam also having issues upgrading the skyrim. Sexlab Framework 1.63V or above SE - Sexlab Aroused 28b Modified Version by Bakafactory SE Version - Just added additional keywords which can define what kind of outfit you wear. This alone took 6 months of work and testing. Sexlab Aroused Redux SSE BakaFactory Edited Version - Silent Voice - Fus-Roh-Du(h) SE Version - SLAL motions SE - FNIS SE. You would basically need to fuse both mods together, every script, animation and scenes so that both mods worked from each other, with no guaranteed end result. If it was me, I would run both Skyrim Romance along side Flower Girls, and use both mods advantages as much as is allowed. ![]()
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